Status: Released.
Forgiven Forgotten Fallen, or FFF for short, is the first game developed under the GenuiTX logo. FFF is a shooter set in a dark realm of strange monsters and death. It offers a short campaign with several static and procedurally generated levels, as well as a few boss fights. The game comes with dark, atmospheric music (created by N.E.S.). Both the game and the music can be downloaded for free.
I started work on FFF in 2013; the last release was completed in 2020.
MD5 calculated using Python:
hashlib.md5(open('FFFArchive.zip', 'rb').read()).hexdigest()
Status: Alpha done. Development: On hold.
A space survival game where the player controls an astronaut who needs to take care of the ship and accomplish mission goals. The player is given considerable freedom in making vital choices about how to succeed—from decisions on events to the selection of device types that will be placed on the ship. The game attempts to portray a scientific model of the universe and physics important in space travel. As some of that technology is yet to be discovered, it was modeled to fit the game's purposes, making the game science fiction themed.
Work spanned between 2016 and 2020. I worked on it with Dariusz Rudzki, who contributed greatly to both the development and design of the game.
Status: Active development.
Balanus is a strategy game set in a fantasy world that serves as the backdrop for a conflict between an old empire and three kingdoms. Player decisions regarding strategic resources, occupation, and winning vital battles can lead them to victory in the war. What is unique about the game is the fact that the whole game can be played with almost no player interaction.
The design was partially completed in 2015 with help from Krzysztof Syrytczyk. I started the actual implementation in 2024.
In 2004, I created a band called N.E.S.
N.E.S. primarily creates electronic, ambient, and classical music, but is not limited to these themes.
I enjoy playing classical music on piano and mixing sounds using Reason. Apart from my virtual instruments, I love using my collection of real one. Besides piano, I use kalimba, jaw harp, tongue drum, Tibetan singing bowls, didgeridoo, and the list is constantly growing.
I'm not the greatest performer, but I really enjoy improvising even without knowing the theory or specifics of a particular instrument.
I like to treat my music as if I were writing a poem or a story.
Below are links to some of the places where I publish my music.
These are mainly Spotify, YouTube, and SoundCloud, but you can find my music on over 15 other platforms, such as Apple Music, Deezer, etc.
I sometimes stream or record videos while I play.
I also make short movies about nature.
Official YouTube channel of GenuiTX. You can find game teasers after releases, work-in-progress content, and walkthroughs.
YouTube channel called neobit where you can see Chris playing games such as Stalker, Dwarf Fortress, Factorio, Europa Universalis, Kenshi, Terraria, Elite Dangerous, Red Dead Redemption, and many more! :)
Nature movies are also here!
Focused on ultrawide screens.
I have been experimenting for years with AI, procedural generation, fractals, etc.
The worlds you can create with these tools are amazing—beyond imagination, or perhaps on par with it.
Poems written by Chris. Published in Polish.
Welcome to my page! My name is Chris Bittner.
I enjoy a wide range of hobbies and love sharing their outcomes. Initially, my focus was on music, poetry, and novel writing, which were featured on a site called Potash. As time went on, I expanded into game development, photography, and more, leading to the creation of GenuiTX to encompass these new ventures. In 2022, I officially registered GenuiTX Bittner in Norway.
Currently, my main focus is on developing games, creating music, and learning all sorts of new ways to use generative tools in my hobbies.
We forge worlds where darkness and light dance in eternal balance.
Each creation is a gateway to realms unexplored, where ancient mysteries await the brave and the curious.
Through atmospheric storytelling and immersive design, we craft experiences that resonate with the primal forces of imagination and wonder.
If you'd like to get in touch, please email at info @ genuitx.com.
I appreciate your patience as I may not respond immediately.
Alternatively, you can connect with me on LinkedIn.